Quote:
Originally Posted by Charlie Hough
Yes, that's what I'm saying. It might seem odd, but this is down to personal preference, and it's something that I'm used to with other baseball sims. But let me also explain how starting with the pre-season rosters can sometimes imbalance a league.
There are always cases where trades happened early in a season, and a player who only played in a few games for one team ends up playing the vast majority of the season with his second team. If the rosters are based on pre-season, then that second team can be left with gaping holes in its roster and can be at a huge competitive disadvantage.
The 1962 Houston Colt .45s are a perfect example because they picked up several key players from other clubs after the season began. Without those players, they're missing their best reliever, one of their starting outfielders, and a couple of other players.
Now, we could also say the same in reverse and say that some clubs who traded away quality players may be short on talent if we use the end of the season rosters. But I don't think this was as much of a factor before free agency.
It was pretty rare for teams to trade away prominent star players or important veterans in mid-season or at the trade deadline before free agency. Now we see it happen all the time because of expiring contracts. In fact, when you look at lists of the biggest deadline deals or worst in history, very few are from before the free agency area. About 80% are from the 1970s onward. So if I'm going to replay the 1962 season, I would expect there to be many more cases of teams being short-changed by starting with pre-season rosters than there would be if I used end of season rosters.
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Well, two questions from me.
1. If you're looking for exact real rosters as they were, wouldn't you want the transactions to happen when they did irl? I mean why have a guy on a teams roster in Spring Training if he wasn't traded there until May or Jun or Jul?
2. What other baseball sims come with rosters like that?