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Old 01-03-2010, 01:37 AM   #27
RonCo
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Join Date: Aug 2003
Posts: 10,390
Quote:
Originally Posted by SteveP View Post
This doesn't strike me as being particularly interesting.

Since there is a portion of the OOTP community that wants to play as clubhouse manager (which the game really isn't designed for), Markus gives those folks some buttons to click. Most of these don't cause a problem. The "take pitch" button, however, runs counter to the abstract design of the pitcher-batter duel in OOTP. It would be realistic only if the duel weren't so abstracted. Consider that the team in the field has no button for "Just throw strikes." Nor does it have a button for "Throw your best strikeout pitch when you get two strikes on the guy". Nor would the AI know how to use those buttons if they existed. If you want to use the "take pitch" button in unrealistic ways you should expect unrealistic results. In fact, if you use the "take pitch" button at all, you should expect unrealistic results (though probably not detectable).

I know there is a subset of the OOTP community that wants the game to punish them for doing unrealistic things. Given the limited bandwidth of the two guys who work on this game, I prefer they focus on higher priority items.
I don't totally disagree with you, but the information I'm showing just say that the pitch-by-pitch approach will certainly modify the statistics of your league's output. It's also seems to be fundamentally a "cheat" if you use the Take button very much. I don't understand the value in it, since a hitter's patience is baked into his Eye/AvoidK ratings.

Bottom line: it just says the approach is flawed. There are only two solutions as best as I can tell--either redesign the game engine to truly resolve outcomes on the basis of individual pitches, or disable the feature.
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