View Single Post
Old 01-02-2010, 02:05 PM   #22
SteveP
Moderator
 
Join Date: Aug 2008
Posts: 3,109
Quote:
Originally Posted by RonCo View Post
Just a 1-game data point...take it for what it's worth.

I just pulled up my one on-going league in v9 and played a game under the rule that I auto-simmed the opponents time at bat, and played pitch-by-pitch while my team batted. In addition, I made a rule that said I would take every pitch I could until my hitter either walked or got two strikes. Then I would swing away. No special strategies. Just take or swing.

Now, my team is pretty good...but I don't think it's ever lost a game under this structure. Today was no different. We were the visiting team.
This doesn't strike me as being particularly interesting.

Since there is a portion of the OOTP community that wants to play as clubhouse manager (which the game really isn't designed for), Markus gives those folks some buttons to click. Most of these don't cause a problem. The "take pitch" button, however, runs counter to the abstract design of the pitcher-batter duel in OOTP. It would be realistic only if the duel weren't so abstracted. Consider that the team in the field has no button for "Just throw strikes." Nor does it have a button for "Throw your best strikeout pitch when you get two strikes on the guy". Nor would the AI know how to use those buttons if they existed. If you want to use the "take pitch" button in unrealistic ways you should expect unrealistic results. In fact, if you use the "take pitch" button at all, you should expect unrealistic results (though probably not detectable).

I know there is a subset of the OOTP community that wants the game to punish them for doing unrealistic things. Given the limited bandwidth of the two guys who work on this game, I prefer they focus on higher priority items.
SteveP is offline   Reply With Quote