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Old 12-01-2009, 03:00 PM   #49
Tony M
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Join Date: Feb 2006
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Quote:
Originally Posted by RMc View Post
My Global League works like this: 32 national teams in the World League, and seven feeder leagues, which exist only to create players at age 18 (they play a very short schedule and the league kicks them out at age 21):

*USA Development League: two American teams, with PCMs of 1.1
*Level 5 Dev Lg: Cuba and Japan; PCMs of 1.0
*Level 4.2: DOM, VEN, KOR, plus another USA team; PCM .91
*Level 4.1: CAN, TPE, MEX, PUR; .87
*Level 4.0: AUS, PAN, NCA, another CUB team; .84
*Level 3: ITA, NED, RSA, CHN, ESP, BRA, COL, another JPN team; .73
*Level 2: CZE, IND, NGA, ARG, ANT, PHI, ENG, FRA, ISR, GER, RUS, SWE; .62

I actually start the universe in 1990, with the World League filled with lousy (PCM .1) players that quickly get replaced by feeder league players. After a dozen seasons, I erase the history and start things for real in 2001.

How exactly do I upload a quickstart?
Quote:
Originally Posted by RMc View Post
As you can see, the top baseball nations get the best players, but not as many as you'd think...the 45 'superstars' in the World League (OVR 76-80) come from 20 different countries (out of possible 32), including 6 Americans, 5 Japanese, and 3 each from ANT, COL, CZE, BRA, ESP and AUS. (Interestingly, there are no superstars from Cuba; in fact, the Cuban roster has only two players above 70, and only 6 others above 60. A glitch in the system?)
There is a reason for this. The modifiers you can set on a feeder league (and I'm taking your use of feeder league to mean set as "Add College" or "Add HS" in setup rather than an age limited independent league) only affect the starting ratings for players, not their potentials...

I don't think this has changed in later patches, but all feeder leagues use the other modifiers that the major league has and have the same value. I have done a test where I created a four nation league (Albania, Andorra, American Samoa and Anguilla because I couldn't be bothered scrolling through the list) and set up four feeders with modifiers of 1, 0.75, 0.5 and 0.25 - simming several decades there was no real dominance.

I then re-did the league but altered the modifiers you can't see for the feeder leagues and set them to 1, 0.75, 0.5 and 0.25 and after simming for several decades there was much more obvious dominance from the team that had higher potentials.

I'll try to recreate the experiment this evening and post the results. I have previously asked for the other modifiers to be changeable in a feeder league (but not for proper minor leagues as they are more directly attached to the major league)
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