[QUOTE=doctorbj;2827420]
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1. In a historical sim, do the rookies in 'RL' get automatically added to their historical team?
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No, it is an option in the League Setup tabs, to either have historical rookies added to a draft each year, or to have them automatically added to the team they first played for (in which case, you have to turn off the draft).
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2. How are computer generated trades handled in future years? Do rosters revert to 'RL' in the next year? (I'm sure not)
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You are correct. The game is producing alternative history.
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3. If not, is it not possible that a gaping hole might be left for a certain position?
For example a star CF is traded in season for a computer run team, but there is no realistic rookie or team replacement for the next year. I guess the AI has to make a trade to solve it.
OTOH if you are managing a team, you have some knowledge of who is coming up and can act accordingly.
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The AI doesn't make roster decisions that create holes in the lineup, nor does it make them based on in-coming rookies (since it doesn't know about them). Yes, you do have some knowledge that the AI doesn't have, and you can act on that knowledge.
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4. Finally for those rookies, how does the game have them approximate career abilities? Does recalc factor in 'RL' stats wiuth in game seasons?
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The rookies get their ratings the same way that the original players do when you create a game. If you have recalc turned on, their ratings will change every season the same way that other players do. The only thing distinctive about rookies is this: whereas during setup nearly all the players will have ratings based on 3-years worth of stats (usually), the rookies will have their ratings based on only 2 years initially (because by definition they have no stats for the year previous to being rookies)