Quote:
Originally Posted by johnnyshaka
Bumping this thread as this is the first one I found relating to the issue I'm concerned with...bad AI sub selections.
Here are a couple of dubious sub examples:
MLB Box Scores, Kansas City Royals at Oakland Athletics, 10-04-2010
For some reason Nady was subbed in at 2B to replace a PH but then was immediately replaced before taking the field. Wasted him for nothing.
MLB Box Scores, Kansas City Royals at Oakland Athletics, 10-02-2010
Everidge was subbed in at 3B to start the 8th after Cust pinch hit for the starting 3B in the 7th. Everidge is rated 1 at 3B and wouldn't have been listed anywhere other than 1B and DH. Pennington and Cardenas would've been listed as backups in the depth chart and at the time, neither one of them had been in the game.
MLB Box Scores, Texas Rangers at Oakland Athletics, 10-01-2010
Again, Nady played 2B after pinch hitting while Pennington and Valdez were sitting on the bench...two better options, defensively.
MLB Box Scores, Toronto Blue Jays at Oakland Athletics, 09-20-2010
Here's a beauty...a 1B and OF who don't have ratings at either 2B or SS end up playing there late in the game. Cardenas and Valdez, both more than qualified to play either of those spots, were on the bench.
I could go on and on...
My depth chart for 2B, 3B, and SS includes the starter and likely a combo of Pennington (solid defensively at all three spots), Cardenas (decent or better at all three), and Valdez (decent or better at all three).
Do I need to really adjust the sliders one way or another for all the strategies regarding "offense vs. defense"? I don't want to resort to not allowing players to be pinch hit for because there are times when it's warranted but if that keeps the AI from making bonehead subs then I just might have to pick my poison.
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Where to begin ...
Everyone should have PHing for position players set to "Very rarely". Markus made the frequency of PHing for position players better in OOTP10, but it is still too high. Don't know why ... but it may have to do with OOTPer's thinking that PHing happens much more often than it does IRL. There are various measures of what's realistic, but the easiest it this: PHing for more than one position player in a single inning is very, very rare IRL. In historical leagues, where there were more position players on the bench, the frequency is greater: ranging from infrequently to rare. If you see teams PHing more than they should, then you can adjust that team strategy slider accordingly.
This is important, because the tendency of the AI to make mistakes on substitutions after PHing is much, much greater when PHing is frequent. The first example you give is a bug. It has been reported to Markus. He has never seen it, so it is not on the schedule to be fixed.
The others are just examples of AI substitution quirks. In OOTP, the game is designed so that anyone can play any position. This is unrealistic, but it is expedient (because of the inability of the AI to plan ahead, which means that the AI can easily paint itself into a corner). The problem is that the AI has a tendency to take advantage of that fact, even when it isn't necessary. If, however, you have PHing at a realistic level, these unrealistic fielding assignments become very infrequent.