Quote:
Originally Posted by SteveP
2. I create fictional players based on AA and A player creation parameters (couple of ways to do this). In addition I downgrade speed and fielding player creation modifiers, because otherwise even these low-level fictional players tend to outshine the real players. In the future I may downgrade pitching as well. As a result, these players can fill in for the real ones, but tend not to advance beyond backup status (though it's hard to avoid getting a few that do).
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That sounds like an interesting way to run a replay. I'm interested in more details about point #2 quoted above. I may have to try that - I normally don't include fictional players at all but then I play with injuries on very low to get around the injury problem.
Not having looked into doing this, can you explain how to create fictionals with AA and A creation parameters?
Thanks,
Jean