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HMHA, your comment about OOTP ... the financial management aspect of the game ... and the absence of some subtle nuances, can you expand? I'm curious, just because I like to hear what others think the game can and should have. I've heard more and more about the need to enhance the financial aspects of OOTP, but then I've always considered OOTP more a stats game than a front-office-to-the-field baseball simulator. But as text-based sims goes, for my tastes, OOTP is the pinnacle of baseball games.
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Stormin-
The contracts in OOTP are just so simplistic. If you have played CM4 you will know what I am referring to as far as what they could be doing with them. As it is they are VERY basic contracts without any clauses whatsoever. Look at Frank Thomases contract, it had clauses which would reflect where he should be paid or not paid based on his current skill set. There could be player option years built into contracts, team option years built into contract, clauses which state that a player will always be one of the top 5 highest paid players at his position, wage increases per year, clauses which allow the player to be released from his contract if he is demoted to triple A.
I'd also like to see no-trade clauses built into contracts. There is a loyalty stat but it's being FAR under utilized. I'd also like to see incentive based contracts for wins, strike outs, or home runs, etc.
OOTP is fine for what it is, and basically it has no competition. If SI makes EHM go through the kind of quality control that CM goes though, and if they switch from a VB game which pulls data from a database into a game programmed in a fast language like assembly or C++, there will be MUCH competition.
I am positive that if the developers allow us to do very thorough beta testing on the game that it can be the equal of EHM. I just don't understand the level of fanboyism here.
Steve-I understand YOUR level because I know they censor you guys, but for the common users, where is your sense of objectivity? It's amazing how one sided you are.