Quote:
Originally Posted by jasonn29tn14
I Agree 110%
Obviously we all (or most) want the game to keep progressing in the same direction it always has. I know I don't want to play any of those 'kiddie' type games. But graphics (as well as speech) would indeed make it the best baseball sim ever - though imho it already is.
|
I think there are some hurdles there that make either a difficult goal.
Graphics
The bar for graphics is exceptionally high today. I think everyone is going to have a different end that they want to see. Some will say that it's fine to just have graphics like Micro League Baseball. Some will want nothing less PS3 style graphics. Other people will want something in between.
I don't know that anyone wins by straddling the middle here. Either you concentrate on doing a bang-up job that is capable of satisfying a most of the people, or don't do graphics at all. In any case, it seems like a tremendous amount of effort to put into programming for something that the user will have limited interaction with.
We've seen people lauding the new play-by-play as well. It's pretty easy to create a huge variety of plays by describing it in text. You're either going to have to largely generalize what's happening in the text, or get a team of people to code all the different plays into the xml (which would be a task more for a programming team, not for the current volunteers that Markus has now).
You also run into the problem with the sheer amount of customization that the game allows. People love to customize OOTP. It's one of the grounding principles the game is built around and it becomes a lot more difficult to maintain that level of customability if you can no longer add your own PBP text because everything needs to be linked to some kind of video or animation.
Voices
Again, it's pretty easy to create a huge variety of plays by describing it in text. I'm not certain if you'd be able to get someone to actually record voices for all of the text options, and again, it will blow out the xml a bit more, although probably not to the point that it couldn't be updated on a volunteer basis.
There are also thousands and thousands of cities and names from all around the world. I'm betting that there's no one on this site that could even properly pronounce a lot of the names and cities without doing a lot of research.
Again, you run into the problem with the sheer amount of customization that the game allows. It becomes a lot more difficult to maintain that level of customability if you have to put voices to everything in-game.
You could use a voice synthesizer, but I doubt that idea is going to excite anyone, plus it's not going to pronounce all those cities in Kazakhstan properly anyway.
Both ideas also run up against what may be one of the biggest problems with OOTP, which is it happens to be a memory hog. I live with it, because the game does and tracks so much, but I'd cringe to see the game with all that additional stuff packed in there.