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Old 07-28-2009, 03:56 PM   #9
SteveP
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Join Date: Aug 2008
Posts: 3,109
Quote:
Originally Posted by ssstump View Post
I believe I read somewhere that we can take over the budget process through some menu, and I may look into doing that.

Not to make things easier, but just to make it into more of a real business, if that makes any sense at all.

Stupidest thing is, I almost surely won't even still be playing by the time next year's budget rolls around. I'm way too much of a control freak and have to play all my games out as manager, and will almost certainly get bored before I even get through one season.

AND - That's not a knock against this wonderful game at all! Just my personality - dig into every little crack and cranny of the details and then move on to a new game and learn all the in's and out's of that one

I've been playing for a month now and haven't even finished Spring Training.

haha. i suk!
I did a lot of micro-managing when I first started playing OOTP last summer -- which was useful in helping me better understand the dynamics of the game -- and gradually pulled back from that as I learned more about how to manage the AI, so the AI could manage my team. Also, I now tend to move faster toward the end of a season.

As far as controlling budget: the option is to not have the team owner control the budget, which means you get to control the budget, which means you get to control the expense allowances, which means it becomes essentially a cash budget -- your expenditures are limited only by how much you have in the team checking account. I'm not sure this works too well in OOTP10. For various reasons, the new financial parameters have increased the cash maximums significantly. So, depending on the type of league you are playing, the historical time frame and other considerations, a team's checking account can get to be pretty large. I'm just offering that up as a caution, so you know to be on the lookout for it.
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