Full League Name: iMLB
Main URL: iMLB League Homepage
Reports URL: iMLB Home
Boards URL: iMLB Forums
Commissioner(s) OOTP Forum Username(s): PTWarr18
Email Address: fuhrman.robert@gmail.com
OOTP Version: X
Game Needed: Yes, Required
Players: Modern (real current/fictional draftees)
# of Teams: 30
Export Deadlines Days And Times: Tues and Thurs 5pm EST, Sun 9am EST
League Time Per Sim: 14 Days
First Season: 2009
Latest Season: 2012 Trade Deadline
Special Rules & Settings: See our Rules Document
Currently Available Teams: None[B]
Hello fellow OOTP'ers,
Upon the release of OOTPX, I did something that I had been contemplating for a long time, I started up a new OOTP league. Things have gone relatively smoothly with the startup of the league and we've still got a full league of active, enthusiastic GM's and I think the league is off to a great start, but I definitely want to make the rest of the OOTP Community aware of our existence. As I said, the league is full right now so I can't offer open teams but I can offer up to you why I think this league is going to be successful and I can hope that someday one of you reading this will be a part of the league.
As stated above, the iMLB is a real roster league that will use fictional draft classes moving forward. Leagues with this setup can be very volitile because a lot of GM's that join these at startup just want to take their favorite team and build them into a contender as soon as possible, no matter what. The problem comes when a lot of the household names start to filter out of the league and you're left with a bunch of fictional guys that some GM's don't care about. Now, I'm a longtime fictional player as well, so I develop an attachment to the fictional players and they become just as real to me as the "real players" but I know that not every GM will be like that. There's no easy fix, but part of what the iMLB is going to do is allow each team to rename two draft picks each year. It might be your name, your best friend, your dog's name or just something crazy you thought up but in any case, it is a player that you will become attached to. I feel that this nips the previously mentioned problem in the butt before it begins. Maybe I'm naive but I believe that the real rosters + fictional draftees + rename a player option will net big returns in the long run and reward our league with committed GM's that are more attached to their teams than ever.
Another reason that I think this league will work is because I've been around the block a few times when it comes to OOTP. My first run at Commissioner was using the buggy OOTP2006 that had a whole lot of problems. My league used the same real rosters, fictional draftees setup that the iMLB uses, however we did not allow the renaming of players. Looking back, I wish I would have done it because I think the league would have lasted much longer than the 6 years it lasted. Our biggest problem was the guys that had no interest in fictional players; again, hopefully that problem has been contained by the renaming option.
I've also been in numerous of the best run (World Baseball Hierarchy) and worst run (will not mention) leagues that the OOTP Community has to offer. I know what it is like to be a GM in a league and I think that makes me a much better Commissioner than someone who is out of touch with what it's like to run a team in someone elses league. The most important thing I've learned is that communication is one of key pieces of a successful league and a good Commissioner. I try to communicate as much as I can with my GM's. I've even set up a
Twitter account just for the iMLB because trust me, I would never use that thing otherwise.
One of the last things I would like to touch on is our Contribution Points system that is in the works. While you can find the ways to earn Contribution Points within the Rules Document, I am still working hard on the actual system for using them. Part of the reason it is taking so long is I want to make sure it is just right before it is released and I have been getting input from numerous GM's of different activity levels on the CP System. I think it's important to have a system like this because people will always "contribute" more articles, make more exports, post more on the forums, etc. if they are given incentive to do so. However, I don't want the people with the highest activity levels to take over the league just because they have more time to devote to it. That is NOT how this system will work and actually, player improvements will be a very minimal component if they are included in the CP Rewards.
Before I sign off on this "Press Release" ... I'll say that we welcome both OOTP Veterans and Newbies to the OOTP Software. We have our share of both as current members of the league and everyone seems to be meshing together quite well. If this league sounds like one that you would want to be a part of, then by all means,
Join Our Wait List!
Thanks for your time guys,
Bobby Fuhrman
www.iMLB-ootp.com