Quote:
Originally Posted by kq76
Please tell me that that CF who signed for 37M a year the team was managed by a human not the AI? If it was the AI and your league finances are for the most part in line with MLB's then you may have a problem. I suspect not though, that he was signed by a human. Even so, maybe the team is making so much money though that they can easily make a team with a payroll 200M+.
I don't know this for a fact, but it's my impression the game pretty much only uses those guidelines to start the league and maybe for arbitration. Otherwise, if there's lots of money in the league to be had, they'll be shooting for the stars. Give it more time and they'll start to accept reasonable offers, offers that are more in line with what similar players have gotten in free agency.
I read complaints about this all the time in my online league and invariably the players will sooner or later start accepting less. That is, if the human GMs haven't already give them close to what they requested. Just try to hold off until the player will accept an offer that makes him worth it and try to realize that the teams signing players to contracts that aren't worth it are probably just hurting themselves in the long-run, especially if you have a cap.
If you want to try to fix it (if this helps it'd probably only help for next season), you could try decreasing your revenues, put in a cash max, maybe even a salary cap, etc.
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Well, it wasn't a human team. It was a CPU team, but it was the Yankees with tons of budget to kill, but still. Maybe I'll have to try editing some of the finances. What is the more important thing to look at? Budget Room or the Final/Current Balance/