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Old 06-25-2009, 07:51 PM   #165
Sweed
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Join Date: Apr 2002
Location: Iowa
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Quote:
Originally Posted by OldFatGuy View Post
And to add more food for thought, if it did model CEI's "more realistically" wouldn't that also require some other adjustments?

I mean, I'd always heard the "instant" CEI was a way to easily mimic RL without having to add in all the other financial options of insurance, etc. In other words, the game leaves out insurance and those choices/options as well as that additional revenue/expense stream, and by having CEI's being instant and a "free" release, this is a simple way of simulating all of that.

I guess I'm trying to say a lot of folks unhappy with the realism (or lack thereof) of the instant CEI's are then, I'm thinking, going to become also quite unhappy when their financials are totally out of control because they're having to pay millions over several years while the player "considers" retiring, meanwhile with no new revenues or offsets (like insurance), thus making it a double whammy. You've lost that stud AND you've lost millions in money to try and replace that stud.

It seems like the system does a decent enough job of simulating all of that in a very simple, straightforward way. But, like the game says, "It's your game; play it your way!"
This is a great point that I hope doesn't get lost in the discussion. If Markus takes on this injury model for v XI it certainly needs to take a hard look at how financials will be handled.

If we have to buy insurance on a case by case basis some will complain it's to much micromanaging. The next guy will complain it's unrealistic if insurance is assumed to be in place for all contracts and we don't have to buy it.

It's only my opinion but I'll stay with the default model as it gets me to realistic numbers and financial solutions albeit in a simplistic way.
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