View Single Post
Old 06-25-2009, 07:42 PM   #164
Sweed
Hall Of Famer
 
Sweed's Avatar
 
Join Date: Apr 2002
Location: Iowa
Posts: 6,721
Quote:
Originally Posted by NomarHits400 View Post
It does though. Again, it causes players to retire (in some cases)- because of the degradation to their skills- and not strictly (and immediately) because of the injury. In my mind, it makes the game act a little more realistically. Obviously, others disagree- that's fine. I don't even use the file in question- I have my own- but I know that it is possible to alter the injury model in the fashion described in this thread to at least moderate success. It certainly isn't perfect, but I prefer it over the default.
But it's still the same injury model, ie pick duration of injury then assign the appropriate injury itself. Nothing has changed except excluding instant CEI with the result, as has already been mentioned, less CEI than the real life this new file is trying to mimic.

As Stu said..
Quote:
Original file:
- Realistic number of CEI injuries (as realistic as OOTP can get them)
- Not as realistic in how your arrive there (ie "instant" CEIs)

Edited file:
- Not a realistic number of CEI
- More realistic in how you arrive there (ie "setback" CEIs)

More realistic depends entirely on your viewpoint and which is more important to you. I don't think a lot of people understand the limitations of the injury system in OOTP and that problems exist that no injury file can fix.
Either way the current injury model is putting out results that are unrealistic in one fashion or another. You exchange one realism for another and it's up to you to decide which one you think is more realistic.
Sweed is offline   Reply With Quote