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Old 06-18-2009, 11:03 AM   #1
rjv3
Minors (Rookie Ball)
 
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Join Date: Apr 2009
Location: Pittsburgh, PA
Posts: 45
BZ 3332: Feeder League Issue

I started a 2009 MLB season with the idea of adding both HS(15-18) and College(18-21) feeders. I wanted to feed the majority of a 15 round draft with these players (with the fed draft pool approx. 60% HS and 40% College players) and have the comp generate the rest. So I did the math and found that 64 teams would yield me approx 384 players which would be enough for roughly 12.5 rounds. This would put the other, "unknown" computer-generated talent at approx. 7.5 rounds worth. So I made a College league (2 SL, 3 Div, 26 teams total) and a HS league (2 SL, 3 Div, 38 teams total), fixed the league start dates for 4/5/09, regenerated the schedules, set the active rosters at "no limit" and told the game to generate and fill with fictional players. I also set the MLB draft settings to 15 rounds (generate for 20) and "feed + additional." Then the confusion started...

First, I wanted to sort (I'm playing in Commish mode, btw) the players to see how many current 18-year olds and 21-year olds there were to get an early sense of the draft-eliglbe players. I found that there weren't enough 18 year-olds (maybe 40 at the time, I think 56 on Draft Day) and I couldn't even sort through the College ranks. I set-up a filter to show only players on the College level and 21 years old... nothing. Same thing with the other College-age ages. So, what's up with that?
Second, the total number of College player's that ended up draft-eligible was only around 40. So out of 64 teams, when the MLB released the draft pool, I ended up with > 100 players from my feeder league when I should have gotten over 375. The compute generated close to 500 players. *I ran this exact setup in a custom game with the "standar major league" structure and it worked fine.*

So can anyone help me with this? Did setting the MLB draft to 15 rounds, generate 20 screw me up? Would it work better if I did "15 rounds, generate 5"? It's just very strange that I could have the same amount of feeder teams produce 375+ players that were draft-eligible in a custom game but only 96 in the 2009 ML game while using the exact same settings.

Last edited by battists; 06-24-2009 at 10:08 PM.
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