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Old 06-23-2009, 07:02 AM   #150
RonCo
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Join Date: Aug 2003
Posts: 10,508
Quote:
Originally Posted by knockahoma View Post
By the way, 4 of the top group were on the same team. Four others were on two other teams. So, 3 teams had 8 of the 18 pitchers in the top group. I will check the defensive abilities of those teams when I get a chance, today.

Overall, I like those numbers quite a bit. I have at least one more test I want to do, and that's a historical replay with trades on. I mean, there are so many potential contaminants in all this, but I guess it's a start. Actually, as I finished up, I wondered if there was too much consistency for some. But, what would be considered a consistent "babip" variation? I've asked before. I don't think I've ever seen a comment on that.
For one run, it's not too bad. But yes, it appears from this one pass that OOTP pitchers are more consistent than real life pitchers were/are. This is possibly due to defense being a little too good in OOTP, or possibly because Markus has coded some small BABIP control into his game that is stronger than what exists in real life. I'm guessing a bit of both.

You're answering your own question, BTW. The answer to "what is a reasonable variation of BABIP?" is a complex discussion.

Note -- when trying to determine the overall quality of the sim, using unadjusted numbers is sometimes valuable. This is because the question at hand is "how are all the elements working together?" But when comparing the sim to real life to compare individual elements of the design, the process needs to get a lot better constrained.
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