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Old 06-19-2009, 03:34 AM   #3
siobhan
Minors (Single A)
 
Join Date: Sep 2007
Posts: 86
No worries about the time it took to reply...the only worry I had was that I posted this bug correctly. I will certainly see if this is still occurring when the first patch for OOTP10 is released.

Some additional information that may factor into this: The template I'm using was saved after a new league was created without the inaugural draft, so there are players saved within the template. (There are custom stadiums saved within it too, which is the rationale for saving at that stage.) Anytime I use this template, it will initially give me the same rosters for each team on January 1 of the year I choose. On January 2, the inaugural draft occurs, and then all the things I mentioned with players being drafted from other teams (or their own) happens.

What I didn't realize right away is that, if you also have a reserve roster, and the limit is set at a low number like 15, you can end up with teams being unable to make many of their later picks because their team still contains a large number of players that were originally assigned to them but aren't supposed to be. In a test run without setting budgets, I had a team fail to draft in round 32 and 33 due to roster limits and draft normally in round 34. (They then failed to draft two rounds later only to draft again the very next round.)

So that's my wordy follow-up. Again, I will check to make sure if this still happens with the next OOTP10 release. We'll see if this is a problem they've already worked on and, hopefully, nipped in the bud.
siobhan is offline   Reply With Quote