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Old 06-08-2009, 05:44 PM   #19
andymac
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Join Date: Feb 2002
Location: Effingham, IL
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Quote:
Originally Posted by tysok View Post
I don't like to say things like this... but that's an excuse, not a reason.
It's possible to quick sim 5 games when 10 are scheduled, and then go manage one. It's possible to manage a game and not have any simming in the background.
There's no reason you couldn't have a save function for the game you're managing, but lose the functionality of having the other games simming in relative 'real time' (so you have an out of time scoreboard) since it would quickly complete the simming of those games going on in the background before completing the save.
Maybe that is part of the problem. If there are a bunch of settings that may or may not be active during in-game, I would think that would make it extremely difficult/time consuming to create the ability to save because you have to address all of the possibilities. It isn't like Markus isn't receptive to suggestions, if he says that it would be difficult to implement, I'm going to believe that is probably the case.
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