Quote:
Originally Posted by Déjà Bru
First , let's agree on the RL basics. These are how I view them:
So, what I do is arrange my lineup screen to show the current ratings for all these aspects: contact, power, eye/discipline, avoid k's, speed, steal, baserunning. Then I choose the lineups on the best fits for each slot.
(Shortcut: let your AI manager do it and try to figure out why it did what it did. It's not a bad way to start; you can always make changes.)
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That looks very similar to what I would want to do. I wasn't sure how much weight experienced players put into Gap Power or Avoid K's when constructing a line-up.
I would use Avoid K's as a tie-breaker towards the top of the line-up but otherwise I don't put much thought into that or Gap Power.