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I always knew the injuries in OOTP were below real life levels, and in an on-line league, I would very much love a realistic injury level (if I played in one). However, "nailing" the injury level, for a solo player, does very little good (in fact more harm than good) if the AI doesn't do a better job of "planning" on these issues, I.E. does a better job of bulding rosters.
I've found time after time after time (in older versions) the AI run out players with all red or orange ratings on a daily basis because it just doesn't have the "depth" on its roster it should. I would love the challenge of realistic injury frequencies, but it's actually not a challenge and in fact a "cheat" for the solo player in older versions because the AI roster depth was so horrid. Any human with a brain could build better depth than the AI, thus making more injuries actually a help to the solo player.
Anyone know if this issue is improved?? I haven't played much at all yet. Just been tinkering with what little time I've had so far. (Although it does seem to be a VERY good release from what I've seen so far). Otherwise, to keep the game as challenging as possible, I'll have to tone down the injury frequency to unrealistic levels.
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I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee
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