First off, you've all got the game two days early

Great time to play with settings and find some you like before creating a serious league, and nothing wrong with using the low injury setting if you prefer that.
Quote:
Originally Posted by kq76
IL, I was wondering if you could elaborate on how injury frequency was fixed in OOTPX.
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I have complete injury data from the entire 2007 season, and Markus used that to model injury frequency in this version - to get the balance of short, medium and long injuries right, and to get things like frequency of illnesses right. The 'high' setting matches real life data, but since most users don't want as many injuries as in real life, it was not set as the default.
At any injury frequency (with the possible exception of 'very low'), there should be more short-term injuries than before. On 'normal/classic', you should have about the same number of long injuries as in v9, but more short injuries. If you want fewer long injuries, but more short injuries than in v9, you should find the 'low' setting works for you.
It's unfortunately quite time consuming to test the game's injury output, at least if you're going to break it down by injury type, position, etc. I'm pretty sure there's still quite a bit of room to improve the batter/pitcher breakdown, which is something we were working on, and something I need to look at further - release date came up too fast. Fortunately there is also a lot more flexibility now when customizing injuries.txt, and there is now at least some possibility of controlling the durations of batter injuries just by customizing the file. That's something else I'll look at once I know just what the game output is like.