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Old 04-23-2003, 04:19 PM   #18
ghulten
Minors (Double A)
 
Join Date: Jan 2003
Posts: 135
Henry,

I'm OK with that. But in the end, I just see this as programming a roleplaying AI that's going to end up with the same results as we have now. It seems like a tremendous change to something that's already fairly balanced just to get an in-game justification for something that already occurs.

Why not just imagine the same justification now? I suspect the results will be less frustrating... :-)

I don't want you to think I'm advocating giving up on improving the trading AI; it's one of those things that can always get better. I'm just really wary of this notion of "personalities" for AI teams when real-life MLB teams are so schizophrenic every year. Because to program it realistically, it should screw up 25-50-75 percent of the time, and all you're really doing is creating an in-game justification for the screw-ups. Does that make any sense at all?
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