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Old 05-29-2009, 06:49 PM   #73
Theonlystd
Minors (Double A)
 
Join Date: Oct 2002
Posts: 159
Quote:
Originally Posted by dashby View Post
One final statement. I truly enjoy OOTP. Been playing it for years. Don't even recall what version I started with. I'm not one of those folks that nostalgically remember their first OOTP version like their first blowjob. God bless those diehards though.

One of the reason's I choose it over some other VERY good MLB sims is the price. With OOTP you get a pretty good game for around $30. The Fictional play has wasted more precious hours of my life than I like to even think about.

BUT, and this is important Struggles, if games like Strat-o-Matic and Dave Koch do get the numbers real close (closer than plausible)....why can't OOTP do the same thing when fed rosters with real-life players and stats?

I'm not promoting these games I'm merely using them as a pretty definitive benchmark as to how a properly engineered software sim can nail real-life stats. Maybe that's why they charge so much extra for their season discs. 'cause they do produce realistic numbers and that may take a little extra savvy and work...I don't know.

And, this isn't to suggest that OOTP sucks...it just doesn't appear to be (imo) geared towards giving an adequate depiction of non-fictional play. At least when compared to a couple other games that do.

And, my whole point is....why can't OOTP do that?
You kind of answerred your own question

If you have to buy season disks.

How do you assure rather low margins of error in stats in simming a season of baseball. With all the variables,luck and such able to have a pretty big impact considering they play 162 games?

Im not sure myself.. But im guessing they try to take out as much luck/randomness as possible in the sim..
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