Quote:
Originally Posted by dashby
One final statement. I truly enjoy OOTP. Been playing it for years. Don't even recall what version I started with. I'm not one of those folks that nostalgically remember their first OOTP version like their first blowjob. God bless those diehards though.
One of the reason's I choose it over some other VERY good MLB sims is the price. With OOTP you get a pretty good game for around $30. The Fictional play has wasted more precious hours of my life than I like to even think about.
BUT, and this is important Struggles, if games like Strat-o-Matic and Dave Koch do get the numbers real close (closer than plausible)....why can't OOTP do the same thing when fed rosters with real-life players and stats?
I'm not promoting these games I'm merely using them as a pretty definitive benchmark as to how a properly engineered software sim can nail real-life stats. Maybe that's why they charge so much extra for their season discs. 'cause they do produce realistic numbers and that may take a little extra savvy and work...I don't know.
And, this isn't to suggest that OOTP sucks...it just doesn't appear to be (imo) geared towards giving an adequate depiction of non-fictional play. At least when compared to a couple other games that do.
And, my whole point is....why can't OOTP do that?
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You kind of answerred your own question
If you have to buy season disks.
How do you assure rather low margins of error in stats in simming a season of baseball. With all the variables,luck and such able to have a pretty big impact considering they play 162 games?
Im not sure myself.. But im guessing they try to take out as much luck/randomness as possible in the sim..