Quote:
Originally Posted by Killebrew
The injury related dev hits seem too extreme now, to the point where serious dev loss after any injury is near predictable.
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No, it works fine. The whole point of proper development is that the average talent level of a league stays the same over the years... and the game does that perfectly. Now the question is, how do I distribute the talent drops... random or injury-related? And I feel the current distribution is just fine... if I move more towards randomness, then we'll have a whole different discussion again