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Old 01-30-2009, 02:33 PM   #204
JadedMsFan
Minors (Rookie Ball)
 
Join Date: Jan 2009
Posts: 20
Thank you for seeking input

Some thoughts:

1) The introduction of the fielding tools (IF arm, OF range, Turn DP, etc.) was very cool. It allowed for accurate positional switches which made developing your own players a lot more fun.

2) Unfortunately, the AI has never done many positional switches, especially at the minor league level. In my games this has resulted in teams with a poor 2B and two good SS, one of which is stuck in AAA.

3) The "learning curve" which affect the ratings growth for outfield positions needs to be changed. In previous versions, a 50 rated RF took X games to reach a 50 rating in LF. Because LF and RF are so similar, the X for LF/RF should be much smaller than X for SS-->2B, etc. Centerfielders should also be able to learn LF/RF very quickly.

4) It would be quite nice to have a quantified way to measure fielding ability. I know what a 100 rating in contact means because there is a sample stats line displayed below that tells me my player will now avg .330. I realize that defensive stats are in their infancy and many are probably not very accurate, but in OOTP we could at least have some measure. VORP (or RAA or whatever batting stat you want) gives me a good idea of a player's batting value, but there should also have a defensive run estimate. Ex: Chase Utley is worth +20 RAA with the bat and +10 runs above average with his glove.

5) The game needs to do a better job experimenting with SP->RP and RP->SP conversions. I realize this happens in real life too where pitchers get pigeon-holed into their roles (this mostly applies to closers who've never gotten the chance to try starting, etc.) Failed starters should get ratings boosts when they start relieving. I have had marginal relievers with 80+ endurance ratings never get a shot at coming out of the bullpen. I have also had dominant relief pitchers with 45-50 endurance ratings whom the AI never tries in a starting role.

6) When editing batters and pitchers, could a slider be implemented to determine their platoon splits rather than two separate ratings. This would make editing players much easier.

7) When editing a players contract in the player edit menu, it would be nice to be able to check whether the salary that year was a club, team, or mutual option. Currently there is no way to change this. I would also like to see multiple options years available, but the ability to edit those option years is more important.
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