Quote:
Originally Posted by teak88
I don't know where the CEI was in this very familiar saga. What I see is a guy who hurt his arm in 2001 and then fought for 7 years to hang on "in the show"; had a couple ok years and a lot of time on the DL as he fought through it. This is what ootp doesn't model. Either he would have a CEI in 2001 and "Bam; gone": - or he would spend 6 mos on the DL and be fine
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I don't want to turn this thread into a detailed debate about CEIs, so this is the last I'll say on the subject. In Mantei's case, he knew he would need to undergo an extended surgery and rehab yet again, with low or no probability of success, given his track record, hence his retirement.
OOTP's approach to CEIs could certainly be more sophisticated. Most real life CEIs fall into one of two categories:
1) a player suffers trauma so severe as to prevent him from performing at a professional level, e.g. Juan Encarnacion losing vision in one eye, Mike Matheny's post-concussion syndrome, any fatality;
2) a player who has already undergone one or more surgeries reinjures himself, and requires another surgery. In such cases, if the first surgery hasn't worked, it becomes far less likely a repeat surgery will prove successful, which can lead a player to retire. Brian Anderson, Matt Mantei, Adam Loewen (who can still hit, but can't pitch), and others are examples.
If OOTP were to track the number of SEIs a player had sustained, and made the 'instant trauma' CEI rare, and instead made most CEIs of the 'multiple SEI' variety, we'd have greater realism here. I've said all along that CEIs are too common; there should be only 1-3 per year at the MLB level according to the data I've looked at. There are, of course, many examples of players suffering serious injuries, losing ability, and eventually retiring, but OOTP models that already - too drastically, in fact - injuries can seriously affect ratings in OOTP.
Mind, if you don't like CEIs, it's dead easy to turn them off - just set all the CEI booleans in injuries.txt to zero. So I don't really understand why anyone who doesn't like CEIs should care about this part of the game. It's for those of us who want CEIs in OOTP, but want them to be realistic, that this matters.
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And two more items to add to the list, so my post has some relation to the original purpose of this thread:
-news filters: it's possible to be swamped by an avalanche of news, and difficult to get the news I want - I want to know the Players of the Month, but don't care about DTD injuries, for example. I think a more sophisticated news filtering system was planned for last year, and it would be a welcome addition.
-the fielding model: there's a lot that could be done here. This might be a job for v11 unless someone can work out a concrete proposal, but, among other issues:
--player creation doesn't seem right here; strong-armed outfielders created with infield arm ratings of 1 out of 200, for example;
--it doesn't seem to make sense that every OOTP shortstop can be a Gold Glove first baseman. The qualities of a good fielding 1B - handedness, reach - aren't quite the same as those of a good SS;
--roster makers don't know how to rate players in fielding - I don't think anyone knows just how much of a difference fielding makes in the game, statistically;
--there likely ought to be stronger correlation between component ratings and fielding performance (Range ratings and RF, Error ratings and FPCT, etc)
The game might need a 'Tools' model to do this well, and with the sabermetric community still researching the issue, there may not be the data to come up with a realistic model. Still, something to think about.