Quote:
Originally Posted by tysok
As I pointed out repeatedly in those previous discussions, there's no reason that you have to have historically accurate pitch combinations. It doesn't exist now so why would it HAVE to if you went to this model? The game would know what creates a starter, and it should know what combination is better etc. If it sees Sandy Koufax it may give him a great fastball, a great change up and a super slider... as long as the end result works that's all that matters. That would be preferable, I would think, to the game seeing Sandy Koufax and giving him great "stuff", great "control", and great "movement", while showing he throws only a knuckleball and a slider.
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Yeah, I should have pointed out that I was imagining this solution would apply only to fictional players.
And I think that it would be very difficult to produce historically accurate stats based on ratings that we ascribe to a pitcher's arsenal according to their DIPS rate stats. I suppose it's possible, but that would require an extensive rewriting of the pitcher ratings.
What I'm suggesting is that we fix fictional and leave historical based on the Lahman. After all, in historical, we know what roles pitchers eventually ended up in. Their role is not arbitrary in quite the same way that a fictional pitcher's is.