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Old 01-19-2009, 09:46 PM   #14
tysok
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Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by RonCo View Post
That approach could work for historicals, too....but it would require a humongous amount of work to create a pitch-based database for every pitcher in history. It could be done. You could start with BIll James/Rob Neyer's pitching history book, but it would still be really, really hard.
As I pointed out repeatedly in those previous discussions, there's no reason that you have to have historically accurate pitch combinations. It doesn't exist now so why would it HAVE to if you went to this model? The game would know what creates a starter, and it should know what combination is better etc. If it sees Sandy Koufax it may give him a great fastball, a great change up and a super slider... as long as the end result works that's all that matters. That would be preferable, I would think, to the game seeing Sandy Koufax and giving him great "stuff", great "control", and great "movement", while showing he throws only a knuckleball and a slider.
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