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Originally Posted by Raidergoo
Visionaries are delusional until they deliver. Then their eccentricity becomes the establishment.
I think you are nuts (or are not fault-tolerant, or don't like the sausage making), which bodes well for the future. 
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As far as my decision to participate or not, it's a basic business decision.
I don't mind faults, nor do I mind being in the middle of making sausage. I have participated in, managed, and deployed design of technologies for many years. I only stopped playing in OOTP sausage when it became obvious that I had been as successful as I could be here within the fictional world and the results engine. My opinion is that the engine is about as good as it can be at this point unless the approach is fundamentally changed. Markus owns this decision--as it should be, of course.
Sure, he can mush things one way or the other and make tiny changes in this environment. But I'm not willing to donate $100K of my free time again to make a .05% improvement.
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I think OOTP will remain on top for the simple reason that PC gaming is dead (Long live PC gaming... ). It's all console driven nowadays, and effort will go towards cool shading and polygon counts vs. a more perfect modeling of the transformation of boys into the Boys of Summer.
This situation is sort of like having the coolest gravestone in the cemetery. You get noticed but once a year and you are still dead as a doornail.
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I don't think the next great version will be a PC game, but will be a Web-driven approach. That's where I would be developing it if it were me. Though it's certainly possible that console games will eventually turn to making the game engine and career-mode option accurate. Don't sell the polygon-makers too low. I would love to have a visually spectacular rendering of the game as it plays out, complete with voice-over play-by-play and a results engine that was "right" as well as an environment where a flexible GM-model allowed me to manage my team.
I would play the heck out of that.
But, yes, in either vision the PC gaming world is slowly grinding to a halt.