Quote:
Originally Posted by thbroman
Paradoxically I want to agree with both Syd and RonCo for the following reasons.
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It is not hard to agree with both Syd and me. I agree with Syd. OOTP today is a very competitive game and covers a large array of gamer needs.
Today.
My prediction has nothing to do with today, however, and everything to do with a time period that's further out. I predict that the companies that are just now getting into the sim-world will do a far better job of doig historial and modern day simulation (which I do view as substantially different markets) because they will design their simulation from the ground up with modern-day knowledge.
So, yeah, I agree with everything Syd said. we've got lots of things today--probably 1,000 features. But a lot of those features are what I will call skin-deep because either they've been "smudged" due to time or architecture constraints, or because they just flat out don't work (Simple things like: if i move my fences in, it doesn't change the results engine--just to pick one of many at random. These things are really pretty strange to me, but don't seem to phase many others).