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Old 01-10-2009, 04:11 AM   #31
injury log
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Join Date: Apr 2007
Location: Toronto
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Quote:
Originally Posted by 9tails View Post
For example, I know that in RL, patient hitters often hit for more power, because they'll wait for a good, driveable pitch. But impatient hitters strike out less and, usually, hit for better averages, because they put the ball in play and don't get behind in the count and leave themselves as vulnerable to strikeouts. As a good seamhead, I love me some patient hitters. But how well does this model translate to OOTP9?
This thread seems to have gotten derailed, and the question above, which is a very important one, doesn't seem to have been addressed at all. Indeed, while OOTP gets a lot of its statistical output right, it's exactly what 9tails talks about above that should be one of the the next steps in getting a perfect player model: we need to get the right correlations among player abilities. I'd want to compare with RL data to be sure, but my impression is that OOTP generates far too many players capable of 40/40 seasons - guys with great Power and great Speed. It's certainly also possible that OOTP generates too many guys with high Eye ratings and high Contact ratings, or low Eye ratings and low AvoidK ratings. I'm pretty sure some correlations are built into the game (for example, I think there's some correlation between Speed and OF Range, though I'm not sure, and there's certainly correlation between Velocity and Stuff, though Velo is cosmetic in OOTP, and between GB rate and Movement).

I think many of the posts above have somewhat trivialized 9tails main point, and this is an area that hasn't been sufficiently investigated by anyone, on beta or otherwise.
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