Quote:
Originally Posted by Syd Thrift
dola,
I think RonCo may have only posted his approximation of how the game engine works in the beta fora. IIRC the game first determines if a ball is one of the Three True Outcomes, then if it's a ball in play, it determines a hit, then if it's a hit it turns into a single, double, or triple. A certain percentage of hits of all varieties are then turned into outs by good fielders and, likewise, a certain percentage of outs are turned into hits by bad ones. It's kind of backwards, but IME patience still works the way it does IRL: really well but better against bad pitchers than good ones.
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I'm finding some interesting things via the search function, but one question I have for this statement is... are at-bats simulated at the per-pitch or per-outcome level? Your statement suggests that at-bats are simulated at a per-outcome level and per-pitch PBP is cosmetic. Is that the case?