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Grokking The Game
I'm still enjoying the heck out of OOTP9. And I've gotten more experience and now I'm beginning to really wonder about how OOTP9 reaches the results that it does.
I'm a big follower of sabermetrics in real-life baseball and I bring a lot of that sensibility to my OOTP play. But, of course, the underlying 'realities' of RL baseball may be quite different from those in OOTP. I'm very curious to know what's been researched and found out about how Contact, Power, Eye, Stuff, Movement, and the others turn into runs and wins.
For example, I know that in RL, patient hitters often hit for more power, because they'll wait for a good, driveable pitch. But impatient hitters strike out less and, usually, hit for better averages, because they put the ball in play and don't get behind in the count and leave themselves as vulnerable to strikeouts. As a good seamhead, I love me some patient hitters. But how well does this model translate to OOTP9? Or, to ask the same question a different way, what is the simulation structure of an at-bat in OOTP? Does a batter need to make contact (using their Contact rating) before their Gap and Pow ratings come into play? How does a high Eye rating change the shape of a player's outcomes over the course of a season? How do Gap and Pow interact with a pitcher's groundball rate?
And other questions of that nature. Thanks in advance.
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