Quote:
Originally Posted by endgame
Neags, thanks for your contributions. Don't let the amount of feedback be indicative of the number of people actually trying out the program. I'm certain the number of reports are extremely understated.
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Again, thanks for your continued interest in providing new tools for the community. But always remember there'll be no parades. If you don't do this kind of thing almost solely because you enjoy doing it, then don't do it. I'm glad you do though and hope you do for some time to come.
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Thanks for the kind words, EG. I do very much enjoy making these. And now that I'm supposed to be a 'professional' developer, it helps me sharpen my skills. I've wanted development graphs (or just generally a better way to track player development) in the game for a long time. I always thought the graphing part would be too challenging, though. Then when I started my new job recently, I worked on a project with Dundas Charts and saw how easy it was to implement them. Of course, actually buying their product would cost somewhere in the high hundreds of dollars. Then Microsoft released their 'own' charting utility for free, which was just Dundas rebranded. Of course, Microsoft screwed up part of it, so I had to resort back to Dundas's trial version. I think it came out nicely, though.
So, in short, I basically make these because it's stuff I'm interested in and wish was already in the game (I've toyed with the idea of making a schedule generator, but the logic behind it is insanely difficult to implement). If others are able to use what I make and increase their own enjoyment of the game, I think that's pretty cool. If not, I'll go right on using them on my own.
I mainly wish for more responses and feedback because that's where some of the best ideas for improvements and features comes from. And it helps track down bugs. I mean, a parade would be nice, but I'll just take a couple of improvement suggestions, instead.
Quote:
Originally Posted by endgame
I've had TeamRater since it first came out, and have toyed with various methods using the data to rightly inspire appropriate narratives of the team's potentials at pre-season and an additional assessment after the all-star break evaluating post-season positions. The only drawback is my own ambition and patience to derive the most from its variant possibilities. You do good work.
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Thanks, again. I've found that the TeamRater can be fun to play with but is dangerous to rely on. I've had several teams that rated pretty highly and often struggled on the field.
Quote:
Originally Posted by endgame
On PDT 2.0, the hardest part was finally getting .net framework's 53meg download to complete and install without PC or connection objections. That's very unusual for my system, but eventually it prevailed and it's installed, I've run it, but obviously in the middle of a season - as I understand it - I'll have to wait a bit in order to establish a new baseline for comparison. Like TR, I think this has great possibilities as a tool for enhanced immersion on a variety of levels. Finding the one that suits me is the next task.
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The .net framework installation, program installation, OS incompatibility, etc. is a big reason I'm attempting to map out how to make these web-based utilities. There are a few huge roadblocks to be able to make that happen, though, that I haven't figured out how to get around.
As far as baselines and comparisons, I've found that you can wait a week or a month or a year and get pretty interesting results. Of course, looking long term, it may be best to get baselines every month or even only a couple of times a season if you've got long-running leagues. Sometimes if you try to get results every week, you start to lose sight of the forest through the trees.
Thanks for the feedback, EG, and any more suggestions, comments or even bug reports are more than welcome.