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Old 12-03-2008, 02:01 PM   #76
deadringer
All Star Reserve
 
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Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
In my stats only league I still use the text based scouting reports but with the AI's evals set so heavily towards current year's stats (I use Wolf's eval %'s) and with scouting turned on, they're still hit and miss enough to keep much of the challenge for me. I take them as suggestions of what a player may be capable of but I still look at what he's actually doing. It's kind of like the scouts tell me what tools a player has and how he plays tells me if he's been able to turn the raw tools into skills.

The other part of the challenge is working with the AI. Rather than looking at the AI as a whole I look at it as a lot of virtual people. I force myself to even the playing field by not acting as the team's God but as a member of the team's front office.

I always felt I could out draft the AI with ratings turned on and I always felt I was better at handling the development of prospects and their placement in the system at the different levels. Those two things alone make it impossible for the AI to compete. By having the virtual people on my staff handle the draft and the minors I handicap myself in the same way as the AI controlled teams are handicapped. I also have my AI manager make much of the in game decisions on strategies. This way I feel like I do in the real life jobs, making the most of the staff I have available.

I'm having more fun than ever with OOTP and that's saying a lot, since I've been having fun since version 4. I really find that with all the ratings hidden and the evals so slanted the AI actually appears to be doing it's job better.

If Markus and crew were to continue working on the text scouting reports and maybe even expand them to include weaknesses and strengths vs righty / lefty, I would be in heaven.
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