The trading thing is messed up. I think things were changed in this version to solve a problem in OOTP8, but it's introduced a new problem. Last version, you could easily stack a trade with the AI, getting ten players in exchange for one, because the AI assigned nil value to anyone below a certain threshold. So you could set up what would be a fair one-for-one exchange, then add on nine semi-good prospects. One talent boost later, and you'd find you'd traded for a superstar. It seems to solve this, the new version assigns value to *every* player (at least if they're not overpaid vets), regardless of how rubbish they are. So you can trade ten 38 year old relievers who couldn't hold their own in Rookie ball and get something decent in exchange. You can get around this issue by imposing a house rule: if the AI is dealing you X players, you can force yourself never to trade the AI more than X+2 players, or X+3, or whatever you like. If the AI needs to deal you nearly as many guys as you deal them, the value of excess players will mostly cancel out.
As for the high quality minor league free agents, I'm guessing you have hidden players turned on. With hidden players on, I constantly find quality prospects in the FA pool, and these guys have no past history. My assumption is that this is how AI teams sign hidden guys - the game decides that an AI team finds a hidden player, then puts the hidden player in the FA pool. I don't know why the game doesn't just assign the player to the AI team's roster. So, if you're signing the hidden players you find, and you're also signing the ones the AI finds who end up in the FA pool, you're getting a huge advantage. I simply don't sign any FAs who don't have any prior history, unless I know they were generated for the draft pool.
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