Quote:
Originally Posted by 68pirate
I think the reason for the Lou Brock example you give might lie in the "Historical player import options". These setting are always at a default number of at bats/innings pitched for "adjust hitters/pitchers" and "weaken hitters/pitchers" for low ab or ip guys. These settings are intended to prevent the guy who was 4 for 10 from hitting .400 as a regular in the sim, because if he was rated as a .400 hitter the ai would start him.
The flip side of that is that the same setting improves the guy who was only 1 for 10 so that he is closer to the league average, whatever it might be for that season. Thus the ai might start him as well, if the other options for that position have ratings worse than the league average.
I hope this makes sense...if the league average was .265, the guy who hit .100 in 10 ab might be adjusted to hit .255-.260. If the actual starter that season at that position hit .210 in 400 ab's he will be rated to hit .210, and thus will ride the pine while the other guy starts. Does this possibly explain your Lou Brock example?
In the case of Tom Prince, he imports in 1996 with the following ratings, the first line being with the default import setting and the second line after changing the "adjust/weaken" hitter at bat totals to <1 at bat.
60 contact, 66 gap, 39 power,56 overall (100 scale)
61 contact, 106 gap, 29 power, 63 overall
In both cases he imports with a catcher rating of 15 (out of 100), which supports my contention of ootp failing miserably at rating fielders, especially late inning defensive replacement type guys, as Prince would regularly replace Piazza behind the plate for defensive purposes.
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Your explanation for the Lou Brock phenomena makes sense. The light just dimly flickered.
Regarding defense, from my limited experience, it seems to be based more on the number of games they played than the quality of defense they exhibited.