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Old 07-22-2008, 05:16 PM   #6
NomarHits400
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Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 347
Quote:
Originally Posted by darkcloud4579 View Post
I understand the conventional wisdom on feeders, etc.

I've run tests since April during beta to back up what I have now and I like the findings I have. Using the settings you've indicated, the players who come from the feeders are MUCH too good and ready to step right from their HS/college league into the majors. At least in my findings. But I'm glad they're working for you. I decided to go in a different direction.

I'm far more focused on player development, as in, developing raw talent with lots of potential for growth, versus taking fully grown kids and inserting them into my lineup with little to no seasoning. 124 feeder teams is far too many in my estimation, unless you're just interested in realism for the sake of it. I'm not. I'm interested in developing players for the major leagues. I don't care about granular kids or those who spend their career hanging in Triple-A like something is stuck in your throat. I'm just not. These settings and the ones I use for league setup are focused solely on developing players who play at high levels. Too many players generated who never make it and slow the game down for me, aren't interesting and kill my immersion.


I'll have more to report in the way of findings before long, but not now.
Point taken- and to each his own- but I have a few points/questions.

First, you are absolutely incorrect that my settings create "players who come from the feeders are MUCH too good and ready to step right from their HS/college league into the majors". You're not paying attention.

These settings don't just "work for me". They work; meaning, if you say that you have set them up this way- then you did not do so correctly. As I said- take five minutes to look at the roster and you will see for yourself. Alot of these players are in the single digits on a 1-100 scale upon creation. An even larger percentage are <20. You can't get much more raw than that.

You say "I'm far more focused on player development, as in, developing raw talent with lots of potential for growth, versus taking fully grown kids and inserting them into my lineup with little to no seasoning."....My response- I agree 100%, and that's exactly what my settings provide. The players coming out of high school are extremely raw- some with high potential. Most will take at least 3-6 years to develop fully.

Your point about not wanting to deal with the "waiver wire fodder" (my term- your's was "granular kids") is moot, since- correct me if I am wrong, these are feeder leagues. Meaning, that these players will supply a draft with X number of rounds. The "Crappy kids" will never see the light of day in any case. In YOUR utopia, MOST players will have 5 star potential (which renders a draft pointless IMHO, but it's your game). You'll just weed out the 3 and 4 star potentials, while I will weed out 0's, 1's and 2's. It's all relative.

I understand the concept of what you are trying to achieve- and I think it's cool- but I disagree that feeder leagues is the way to go about doing this is all.
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