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Old 07-17-2008, 06:57 AM   #109
ttsec
Minors (Rookie Ball)
 
Join Date: May 2008
Posts: 22
Focusing the game on simulating MLB as the primary goal is a "dumb idea" and quite "silly." It is better to focus on the baseball-simulation itself, and when that is done well, then it can simulate MLB and other leagues well also.

Ideally, the game should be designed primarily as a database engine with a database front-end that has user-definable names and designations for the various types of data. For example, the "Name" should be user-definable to be another other value. If I want to make a skin for the game to have a WWF baseball league, maybe instead of the default "Name" I would change it to "Wrestling Name" or something like that. Likewise, instead of having "Gender" be a fixed value, the name of the field itself can be user-definable with the available selectable data be user-definable as well. Therefore, as a moder, I can make a skin that renames the "Gender" field to "Favorite Food" and change the selectable data entries from only "Male" to a long list of foods ranging from "Bratwurst" to "Ice Cream."

However, to have the game function like that, much like how a graphic engine functions, being fully customizable by the user, would require a robust redesign and reprogramming of the game, since currently, the game is not very customizable (by my standards).

One game that is very customizable would be, for example, Half-life, which you can pretty much change everything and make it look like something completely different. Now, I know Half-life is a completely different type game, but from the conceptual level, the idea of malleability for the user doesn't depend on the type of game, but only the design focus in the making of a game.

Last edited by ttsec; 07-17-2008 at 07:18 AM.
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