Quote:
Originally Posted by Le Grande Orange
A considerable part of that is having some new features to tout in each new version of the game. That's a basic economic fact — new features help sell a new version.
As I basically said earlier, it's not about the feature list, it's about the developmental priority assigned to the individual items on that feature list.
For those items I want to see in a new version, while they are all drawn from the actual baseball environment as it has existed in North America, they offer both historical authenticity and fictional flexibility. A win-win scenario it seems to me...
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Couldn't agree more, it's a point I've tried to make in the past. If you create a feature based on MLB past or present and get it working correctly you can then use that as a base to put in variables to be used in fictional play. As you say it becomes win-win.