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Old 07-14-2008, 02:11 PM   #40
Long_Long_Name
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Join Date: Jan 2002
Location: Montréal
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Quote:
Originally Posted by Solonor View Post
We had (have) the same problem in SGCBL. We have tons of cash from prior versions. At one point, I pulled out all but a set amount from each team and kept it in an offline bank, but it didn't change anything. I think the problem might have been the budget room, as tysok said, but I didn't think of that. So, we will probably go back and review our media revenue. Thanks!
Note that it doesn't change anything immediately. From my testing, it will only change demands (40% less, as I said) at the start of the next offseason period. Test it if you'd like, because it's a pretty nice workaround for the moment.

Quote:
Originally Posted by Solonor
There will be another problem sprout up later though, when it would I don't know. Take that team 193 million in cash. You can spend your cash on free agents. This guy could buy, right now, every free agent on the market easily and run away with a championship (probably). It'll only get worse as cash continues to flow in at those huge rates. You salary structure would stay in place, but at some point someone is going to spend what's laying around. 193 million dollars in 1 year contracts can get you some players.
That's all I'd ask for, that'd be fine by me . If you want to restrict income, that's something else, and I brought it up a few posts ago: I'm considering imposing a yearly income limit on teams. That has the double effect of encouraging spending, and of limiting income. It's not a feature in OOTP, but with a small enough league, it can be implemented.
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