Quote:
Part of the problem of setting up leagues is that every time you change the structure, all the teams the game has previously created for that league get marked as inactive and a whole new set are created.
So, if you wanted a 2x2x5 structure, you would start with the standard fictional, and in your mind you would expect there to be 22 teams in the database (2x2x5 + 2 All Star teams), but in reality there would be 16+17+18+19+20+2 teams (92 in total). So you can see how adding more and more leagues with more and more teams can lead to massive growth in the teams database and this can slow down league creation.
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So, um, why does it do this?