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Old 07-07-2008, 05:32 PM   #4
BeachBum
Minors (Double A)
 
Join Date: May 2007
Location: Copalis Beach, WA
Posts: 192
Quote:
When I did this to start it made me have a rookie draft half way through the first season. Since I want rookies going to their correct teams, I want this turned off right?
Be sure to "uncheck" or disable the amateur draft. This will cause players to be assigned to their original teams.

Quote:
I wish I could have a farm league to develop players, but I hate have a minor league team with 4 players and the rest ghost players. I also dont want fictional players. So I guys I should go with the reserve roster?
If you don't want minors then the reserve roster is your only choice. I personally don't have any problems with ghost players.

Quote:
What happens when the league expands, how does the league make sure the new teams get the same players they got during that draft?
The new teams do NOT get the same players they got during the real draft. Maybe those players have had CEI or retired. Also, with trades, etc. theses players may be on the protected list. The AI will undoubtedly use some different criteria in determining who is protectd. If you really want this to be the same, the only way I know is to individually edit the players and assign them to the new expansion team.

As for other thoughts, unless you completely disable injuries and do not allow trading, players will have different career spans and team histories. And if you do not allow trading then that does not reflect history accurately unless you manually force the trades that happened IRL.

One last thing is that your financial settings like free agency and arbitration periods will also have an effect on the movement of players.
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