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Originally Posted by RonCo
6) The root of the _real_ problem caused by Talent change (to differentiate it from other root issues) was not due to the rate of talent change, but instead was/is the fact that OOTP makes lots of changes to talents of multiple rating categories at the same time. This drives major rating variations in all categories at the same time.
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I won't begin to profess I understand the entire concept, though I want to, trust me. In the final analysis though, I'm not sure I can embrace this as a flaw, but rather a design decision. Isn't it, in reality, simply a measure of say, similar to the distance a person will stand in relation to the snap of a rubber band? The farther away, the more subtle the effect; the closer, the more obvious the sting? I think we want to those sudden snaps to be rare, like the players you chose to illustrate, and the gradual effect may be a bit more broad-sweeping as you mentioned, but in the end, aren't we achieving results of a very
similar nature, even though the driving forces originate from opposite philosophies?