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Old 06-25-2008, 03:05 PM   #9
SittingDuck
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Join Date: Apr 2007
Location: Richmond, VA
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Quote:
Originally Posted by Kelric View Post
Easy: turn auto-recalc off. Players will still import with Potential commensorate with their real life ability, but the game engine will take over with no recalc and guys can get hurt, lose Potential, completely bust, etc., etc., etc.

I never use recalc. What I do is set Injuries to Low and change the Talent Change Modifier (or whatever it is called) to 75, which lowers the chance of Talent Drops (and Improvements), but still allows players to get better or worse while keeping most of the point of having a historical league.
Got a question for you, Kelric.

What occurs to guys like Carlton who import (w/ Gambo DB) with very low endurance? These guys on recalc get their historic endurance levels set each season, so Carlton's endurance does indeed rise with recalc, but since endurance has no 'potential', it seems pretty much stuck when it comes to the imported ratings when on no recalc. Same thing for speed, stealing, etc - all the ratings that have no potential aspect.

And so to me, this is where the 'No Recalc' has a deficiency. Otherwise I'd use it each and every time.

What I am doing now, however, is the 3-yr recalc with player development set to 133, so that allows some in-season change. However, what is sad is that players cannot just tank for their career (or become great) as the recalc puts them back in their historic zone.

Last edited by SittingDuck; 06-25-2008 at 03:06 PM.
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