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Old 06-24-2008, 04:04 PM   #13
tysok
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Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by Ambermonk View Post
I suspect that the basic elements needed to process a game are hard-coded. This would insure that, no matter how bad an end-user messed things up, that the game could still be played.

Many of the basic mechanics of a game don't need to be adjusted, and would just clog up the file that did allow for adjustments (i.e., If a player flys out you can't adjust it to be a ground out).

I have two pages of adjustments that I have made to the PBP from the previous versions (I'm not shy about making "improvements ) but I've never had a desire to mess with the mechanics needed to make the program run correctly.
The pbp is just a representation of what the game decided occurred. Every hard code line could be "!" and every line in the xml could read "HA!" and the game would still assign stats and simulate the game with no trouble.

You just might see the pbp laughing at you...
HA!
HA!
HA!
HA!
HA!
!

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