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Old 06-24-2008, 03:03 PM   #7
dryfly07
Bat Boy
 
Join Date: Apr 2002
Posts: 18
Quote:
Originally Posted by tysok View Post
There's nothing that would really make sense.

Your best bet would be to study what's in a category already to decide what you can put there. Not easy to be sure... but creating the pbp was not an easy job. I've gone through hundreds of SEASON's of pbp logs in order to figure out what can and can't be mentioned, so it can work around the hard code lines that could come up around it.

For example, if no object there mentions something you're thinking of putting in... it very well could be that it would conflict with something that could come after it.
I'd really just like to have the hard-coded lines as a reference. They just seem to pop up in the strangest places. At least I'd know what I was up against editing the XML file if I knew what the hard-coded lines were. In OOTP2007, I had stripped down the XML to one result per category in most categories. It made the gameplay very simple and improved sim times, among other things. I was going to post it, because there were some people looking for something like that. But, when all was said and done, I'd have a hard-coded event pop up in the middle of a PBP somewhere that would make the whole sequence not make any sense.

Anyway, for some reason this whole subject seems like it's super top secret. No matter how many times it is mentioned (back in OOTP2007/8 and now OOTP9), I haven't seen a straight answer anywhere. Most of the time, this subject just goes silent with no input from Markus or any of the powers that be. How hard can it be to post an extract of the hard-coded lines? Markus gives us an almost fully customizable PBP file, but keeps the hard-coded stuff under wraps. I don't get it.
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