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Old 06-05-2008, 01:30 AM   #2
Kelric
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Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
Quote:
Originally Posted by ParkBench View Post
- 24 to 30 teams
- real MLB players / stadiums / stats
- League would sim 1 year behind current, or would sim current year if a fairly good projections data file were available. (I simply don't care for sims that blast through a season in a 2 month period. I like having 1 game simmed a day, and follows the mlb season pretty closely. I have a hockey sim to watch out for in the winter. I don't need to be simming games in december.
- 40 man rosters, 25 majors and 15 player minor team (the minors team is not simmed)
- Salaries and contract terms. (possibly even using real life MLB salaries.
24-30 teams, no problem. 2 teams, 100 teams, it's all good.

MLB players, stadiums and stats, easy enough. They'll all be in OOTP9.

You can sim one year behind, one year ahead, 100 years behind, 100 years ahead... You'll get more realistic/close to life results sticking at least one season behind, or you can let the game engine take over completely and have your own world develop completely different from MLB.

40 man and 25 man rosters, easy. 15 man minors should be easy, but minor leaguers will play games in OOTP. I guess you might be able to edit their schedule, but then you are hindering their development if you only give them a handful of games. If you want no games for minor leaguers, probably easier to just play with a Reserve Roster. While the AI may keep good players rotting on a Reserve, (most) humans probably won't have that issue.

Salaries and contracts, check. Making salaries the same as their real life counterparts, time consuming since you'd have to do it yourself, but doable.
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