Quote:
Originally Posted by BruceM
I would prefer the DL be left as the DL and used for what it was meant to be used for.
Create a Suspended/Inactive list if you like, but don't change the DL into more than it's suposed to be.
|
Quote:
Originally Posted by Le Grande Orange
I agree with this. Changing the DL from it is supposed to be into something else not reflective of reality will only make changing it back to something more realistic later on more difficult.
It's always best to structure the transaction rules properly from the start. It means less problems later when trying to get them to function more in accordance with how they actually operate in the real world.
|
I agree with doing the lists separately. As LGO said if you do it right from the start you don't have to worry about going back later.
As it is now the disabled list takes the whole right side of the screen. Couldn't this box be spit in two (top\bottom) with the DL on top and the suspended list on the bottom? With suspensions being rare the split could be something like top 80-90% DL, bottom 10-20% suspensions.
IMHO this would be a more efficient use of screen space letting you see exactly what was going on there at a glance instead of having to separate it by color or description.
Quote:
|
Originally Posted by endgame
Markus inferred the length was a function of the player editor cell, not of the list which he occupied.
|
And since the amount of time is determined on the player cell and not the list he's sitting on wouldn't it just be a matter of inserting a header splitting the current DL into two?