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Old 05-15-2008, 08:54 AM   #4
OWill40315
Minors (Rookie Ball)
 
Join Date: Oct 2007
Posts: 30
Quote:
Originally Posted by No Pepper View Post
I'm not sure if I'm correct - poor memory and I haven't tried it myself - but if you create a minor league and unaffiliate it, you could have teams without players. I'm not sure if there would be other consequences (financial, transactions, etc) in doing that, however.
Yes, I tried that approach and it works as far as allowing you to create teams without players. However, you can't adjust financials, so the independent league signs only a few players. Also, The AI won't make trades within the independent league or between the independent league and the majors; you can only manually force trades. I don't think I checked to see if you could change the independent league from a AAA level minor league to a major league level league. If I could, that might make a difference.

In the meantime, my workaround works OK once I've got the game set up. I have all names in my historical league capitalized, and the 8 fictional players created for the annual independent league draft all have names with mixed upper and lower case. So it's very easy to find them on the day after the draft, release them and then delete them from the game (I tried deleting them before the draft, but new replacements were created on draft day).
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